Tuesday, October 9, 2012

3DC to Railworks - Locomotives

3DC to Railworks - Locomotives
by Jerry "SMMDigital" Conaway


This tutorial will explain, in moderate detail, the steps that are needed to put a modern diesel locomotive into the simulator. We will cover most of, but not all of, the techniques that are required for this.

Before beginning, it is assumed that you have a basic knowledge of image editing programs, the 3DCanvas/Crafter modeling program, .ACE image file converters, the Railworks Asset Editor, and the World Editor in Railworks.

Index
Section 1: Bogies, Part 1, Part 2
Section 2: Bodywork
Section 3: Detailing, Part 1, Part 2, Part 3
Section 4: Cabview, Part 1, Part 2, Part 3
Section 5: Paint Your Wagon, Part1, Part2, Part3
Section 6: Animation - Part 1, Part 2
Section 7: Blueprinting - Part 1, Part 2, Part 3, Part 4, Part 5
Section 8: Basic Scripting
Section 9: Afterward and Revision History

Resources
Amabilis - Makers of the 3DCrafter program.
3D Trains - Color charts for North American railroad paint schemes.
G-Trax Sims - Normal Map Tutorials as well as links to the NVidia Normal Map Plugin.
Railroad Fallen Flags - Railroad photographs, but more importantly, links to various locomotive manuals that you might reference for your project.
Trainiax - Access to locomotive drawings to use as templates.
The Diesel Shop - Minimal locomotive specifications.

Credits
This tutorial is a culmination of knowledge gained during 2-1/2 years of working with the Railworks train simulation program. This know-how was gathered from sources such as the forums at Railworks America and UKTrainsSim, as well as varied and numerous individuals who share a selfless enthusiasm for the world of railroading. Truth be told, this tutorial is being put together by one person, but is in spirit a community effort. Thank you goes out to all who have been involved.

Jerry "SMMDigital" Conaway
July 2012, all rights reserved

Published with permission from Jerry Conaway

15 comments:

  1. This tutorial is one of the best things that have happened in the last two years. Thank you.

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  2. Thank you for having re-posted this excellent tutorial.
    And thank you for Jerry Conaway, for its commitment to doing this tutorial.

    Regards from Italy. ;-D

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  3. Great tutorial but could you do this as a pdf file?

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  4. Thanx!!! This is exactly what I need.

    Could it be that 3d crafter is not free if you need the ts addins? The pro version costs €70,-. Which is fine but I want to make sure I need it..

    Best regards,
    Paul

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  5. Glad you found my site and I could be of some help.

    Yes, you will need the Pro version to get the RW exporter.

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  6. In plug-ins, I can not find Shift Centre on Player. Please help because this tutorial is amazing!

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  7. Hello papa xpress I wanted to ask whether it is possible the 3DC file from the locomotive to get shut because I have the naming of parts difficult times For example, Section 3 part 2 step 154

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    1. Hi Timo, I am sorry but i don't understand your question. The names are important for various reasons. Sometimes the name is reserved so the game can use it, most other times you need to name a group so you can easily remember it in the blueprint or LUA, and lastly there is a restriction on the length of the name (30 characters if I recall).

      I hope that helps you.

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  8. A felt hundred years too late: but thanks a million! although i work with 3ds max this tutorial is by far the most helpful asset in stock building so far!!

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  9. Do you think you can do a tutorial on how to bring assets in game?

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  10. I talk about this in the first set of tutorials:
    https://thegradecrossing.blogspot.com/2013/02/3dc-to-railworks-table-of-contents.html

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  11. Is this basically the same you can do on blender? Because im broke and can't afford 3dc, also if you could point me to a video tutorial on how to do this kind of stuff if ya can't help me that'd be great

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  12. Not really sure if the publisher is quite active here, hopefully he/she is, because i will soon start on my own project and may have some questions

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    Replies
    1. I still hang around, but I am not setup to do any 3d modeling at the moment.

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